For some reason, on Linux with ati-drivers, using SDL OpenGL rasteriser cross crosshair fails to be displayed.
With SDL software rasteriser it works, though.
First, cross - software
[attachment=2:xbcns0jo]<!-- ia2 -->shot0001.png<!-- ia2 -->[/attachment:xbcns0jo]
Now cross - OpenGL (notice lack of it)
[attachment=1:xbcns0jo]<!-- ia1 -->shot0006x.png<!-- ia1 -->[/attachment:xbcns0jo]
And (for reference) angle - OpenGL
[attachment=0:xbcns0jo]<!-- ia0 -->shot0005x.png<!-- ia0 -->[/attachment:xbcns0jo]
OpenGL shots are scaled to 75%, cause files were too big.
Oh, and if somebody has any doubts, it affects all of the games, not only Hexen.